Claims like this are based on the work of researchers who represent one relatively narrow school of research, “media effects.” This research includes some 300 studies of media violence. But most of those studies are inconclusive and many have been criticized on methodological grounds. In these studies, media images are removed from any narrative context. Subjects are asked to engage with content that they would not normally consume and may not understand. Finally, the laboratory context is radically different from the environments where games would normally be played. Most studies found a correlation, not a causal relationship, which means the research could simply show that aggressive people like aggressive entertainment. That’s why the vague term “links” is used here. If there is a consensus emerging around this research, it is that violent video games may be one risk factor – when coupled with other more immediate, real-world influences — which can contribute to anti-social behavior. But no research has found that video games are a primary factor or that violent video game play could turn an otherwise normal person into a killer.
Already 62 percent of the console market and 66 percent of the PC market is age 18 or older. The game industry caters to adult tastes. Meanwhile, a sizable number of parents ignore game ratings because they assume that games are for kids. One quarter of children ages 11 to 16 identify an M-Rated (Mature Content) game as among their favorites. Clearly, more should be done to restrict advertising and marketing that targets young consumers with mature content, and to educate parents about the media choices they are facing. But parents need to share some of the responsibility for making decisions about what is appropriate for their children. The news on this front is not all bad. The Federal Trade Commission has found that 83 percent of game purchases for underage consumers are made by parents or by parents and children together.
Former military psychologist argues that because the military uses games in training (including, he claims, training soldiers to shoot and kill), the generation of young people who play such games are similarly being brutalized and conditioned to be aggressive in their everyday social interactions.
The military uses games as part of a specific curriculum, with clearly defined goals, in a context where students actively want to learn and have a need for the information being transmitted. There are consequences for not mastering those skills. Players search for newer, better solutions to problems and challenges, he says. And they are encouraged to constantly form and test hypotheses. This research points to a fundamentally different model of how and what players learn from games.
Violent video games make good for brain & give your kids knowing skills became clear also smarter. -Researcher
The study says shoot-to-kill video games improve quick-thinking and make players more able to cope with the demands of modern life. It refutes claims video games turn teenagers into violent criminals — and argues parents should encourage their kids to enjoy a bit of virtual blood-and-guts. The team of researchers from the Netherlands also say games consoles should be installed in NURSING HOMES.
Assistant Professor Dr Lorenza Colzato, of Leiden University’s psychology department, said: “Playing video games helps the natural reflexes, it makes players more responsive and able to switch between different tasks. “This type of thinking is very practical for the modern lifestyle where people are doing so many things at the one time. “They may be checking their email, then taking a phone call. They need to be flexible.”
She added: “If someone likes violent video games it does not mean they will engage in anti-social behaviour. Parents should not be scared to let their children play video games.” Prof Colzato said the skills learned from the video games would help people in fast-paced jobs. And they could even help elderly people fight off the signs of ageing. She said: “If elderly people had a lot of problems with their thinking they could play video games to improve their minds. “This could become a common nursing home activity, it would be a successful strategy.” The report, compiled at the Leiden University and the University of Amsterdam, was published in the journal Frontiers in Cognition.
STILL the best medium for gain future technology to every youngsters in the world.
There’s still a tendency to think of video games as a big wad of time-wasting content. Games are a medium. They’re not inherently good or bad. After years of focusing on the bad – and there are still legitimate concerns, for instance, about the psychological effects of certain violent games – scientists are increasingly examining the potential benefits of video games. Studies are revealing that a wide variety of games can boost mental function, improving everything from vision to memory. Still unclear is whether these gains are long-lasting and can be applied to non-game tasks. But video games, it seems, might actually be good for the brain.
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